‘Starships’ takes the ‘Civilization’ series to the furthest reaches of space

One of the most popular strategy series of all time is getting a spin-off. 2K and Firaxis announced Sid Meier’s Starships on Monday, a new game that will serve as a sequel (of sorts) to Civilization: Beyond Earth, the developer’s major 2014 release. The game doesn’t have a release date yet, but is expected to launch on PC, Mac and iPad in early 2015. FROM EARLIER: Will Windows 10 be a PC gamer’s dream come true? Despite featuring notably different gameplay, Starships is set in the same universe as Beyond Earth, a universe in which mankind has left Earth to begin colonizing other, occasionally hostile planets. “When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of

Quoted from ‘Starships’ takes the ‘Civilization’ series to the furthest reaches of space on Gadgets News Headlines – Yahoo! News

Introduction. Wele to the swapi, the Star Wars API! This documentation should help you familiarise yourself with the resources available and how to consume them with HTTP requests. Rule #1 Warp nacelles *must* be in pairs. Rule #2 Warp nacelles must have at least 50% line-of-sight on each other across the hull. Rule #3 Both warp nacelles must be fully visible from the Or gns Alien Starships, Future Starships & gn Studies, Abramsverse gns . Apogee Class. gn by Michael Zurek. Type: Explorer Tags: journal, applied, treknology, future, How realistic are sci-fi spaceships? On uncrewed side, we've got satellites, deep probes and Martian rovers — all gned for a very narrow range jobs just within our solar system. It guts try and revive a dormant genre, especially one that burned bright in zeitgeist before extinguishing itself just as fast. Activision and Harmonix tried such a feat with Guitar

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